I am experimenting with using Blender to visualize 3D graphs - I wrote a script today that imports a series of points arranged in a grid.
The problem:
I need to import something like 60000 data points, which is no problem, but my for loop that adds quadrilateral faces using addFace() slows to a crawl around the 10th row of 200 (each row of vertices has 300 columns).
Is this a problem with the API, or is my script flawed? I connect the mesh to an object before adding vertices or faces - would that present a problem? Also, if I try leaveEditMode() and then enterEditMode() to maybe clear that mode’s data buffer, the program crashes on the next face added.