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  1. #1

    Problem whit rigging a leg

    Hi there, im riggin a leg using Inverse Kinematics, i put on the controller bone in the feet and the pole bone in the knee, but when i move the leg to much to the top the upper leg bone goes crazy and twist the whole leg, the only bone moving like crazy is the upper one, how can i fix that?
    i put some pictures and the Blender File if it helps

    Thank you in advance =)manuelsencillo.blend
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  2. #2
    Member stilltrying's Avatar
    Join Date
    Oct 2011
    Location
    Tampa, Fl
    Posts
    509
    It's trying to point at your pole targets. Where are they? They are down when you move way up. Easy solution is to move them up on Z. Nothing says you can't animate them. You need a root bone. That normally is where they are parented, but you still can move them if needed.
    It's amazing how many ways you can achieve desired results in Blender!



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