Add dust, fog and selective corrections to your Blender renders in Photoshop

Here is another tutorial, in particularly for those who want to learn how to do post processing in another software. In this case in the Photoshop i will show you how to improve underwater renders by adding some floating plankton particles, mist for the bottom,selective blur, selective exposure and saturation and how to use layer masks and adjustment layers.

  • there is a link in the tutorial for the awesome pack of 12 free floating dust and bokeh alpha images