Software used:
Modelling: Google Sketchup 8
Rendering: Blender 2.78c + Cycles (with Build version including Denoiser, Filmic Color, and Principled BSDF Shader)
Post production: Affinity Photo (for Color Correction) and GIMP (for Chromatic Abberation)
I’d keep the second render – the one with the “camera on a tripod” in it (brilliant…).
And, I’d pull the curtains on that window so that it isn’t blasting that brick wall on the right side quite so much. Also, what about colors for some of the lighting? How about a nice tile pattern on the floor, partly so that it isn’t quite so bright.
Are you just starting to use Cycles (if you are, it just shows just how much lower its learning curve has gotten with the new stuff in the 2.79 test build)?
The main thing missing, I would think is a real displacement map for the bricks (ie. using the experimental microdisplacement feature to bring them real depth), though that may not be real doable with a mobile class GTX950 (VRAM limits).
Much of the image looks really nice otherwise (save for some obvious texture repeats on the floor).
Hey how did you export the models from sketch up? Whenever I try to import any model of any software (I´ve tried .dwg, .stl and .obj) to blender I get this really weird geometry wich makes a proper uv unwrap impossible. Hope you can help me
And also, great renders, hope one day make something closer to that.
Thanks @sundialsvc! first render has the camera tripod too if you look closely
whoa, I never throught about adding curtain on that window, thanks for your suggestion, that’s really nice idea.
about lighting I’ve used HDR form Pro lighting Skies and about texture I got form textures.com. thanks friend!