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  1. #1

    Symmetrical UV map - is Half a Monkeyhead Better than None?

    So I deleted half of a Suzanne head, made a few changes, marked the seams (including down the back of the head), made sure all the center vertices were x-zeroed, uv-unwrapped it, and arranged the islands the way I want 'em (making sure all the center vertices are x-128).

    Simple enough to mirror-modify and apply the mod to get a whole, perfectly symmetrical head. Done it a couple times, the marked seams mirrored beautifully. But I want a perfectly symmetrical mirror of my UV map too, and I can't figure out how to do that.
    Name:  Half_a_Monkeyhead.2017-06-17.jpg
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    The tutorials I've watched, the posts I've read, they show how to fiddle around until you get a UV map that's kinda-sorta mirrored, but not how to get the perfectly symmetrical mirror of a UV map that applying a mirror modifier can give you for a mesh. There's gotta be a way. Anybody help a noob out?

    This one's GIMPed for an example of it should look like:
    Click image for larger version. 

Name:	Mirrored_Monkeyhead_UVmap.2017-06-17_920x520.jpg 
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ID:	488115
    Attached Files Attached Files



  2. #2
    Before the mirror modifier applied
    Click image for larger version. 

Name:	Screen Shot 2017-06-18 at 09.40.18.jpg 
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    After the mirror modifier applied
    Click image for larger version. 

Name:	Screen Shot 2017-06-18 at 09.40.30.jpg 
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ID:	488142



  3. #3
    Sorry Richard, that's not what happened for me. I didn't realize it, but after I applied the mirror modifier the islands for the side it created appeared exactly on top of the islands I'd done earlier -- txpetillo over in the CG cookie forums gave some solutions for that.

    Thanks though!



  4. #4
    Richard, that's exactly what I expected to happen when I applied the mirror modifier, but it didn't.



  5. #5
    Originally Posted by KickAir 8P View Post
    Richard, that's exactly what I expected to happen when I applied the mirror modifier, but it didn't.
    As in the screenshot, did you enable the U textures tickbox in the modifier settings before you applied the modifier ? This mirrors the texture coordinates for the mirrored half
    Last edited by Richard Marklew; 19-Jun-17 at 15:29.



  6. #6
    Originally Posted by Richard Marklew View Post
    As in the screenshot, did you enable the U textures tickbox in the modifier settings before you applied the modifier ? This mirrors the texture coordinates for the mirrored half
    I thought I did, but when I tried it again it worked exactly as you showed. Thanks for your help!



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