Results 1 to 8 of 8
  1. #1

    GSoC 2017 - Sculpting Tools

    Hello all, This is Raja Kumar Kedia,

    Sorry for delay,

    I will be working on creating of new sculpting brush in this GSOC'17 project.
    Link to my proposal: https://wiki.blender.org/index.php/U...39;17/Proposal


    I will be mostly working on this two tools:
    1. Clipping Brush
    2. Topological Grab Brush

    Clipping Brush:

    In this GSoC, I will be designing a brush which when clicked on a mesh suface will cut a nice hole into the mesh according to the radius of the brush. This brush will help users to create a hard surface mesh deformation quickly without using boolean modifier which takes much time to do the same thing.

    Topological Grab Brush:

    This brush is similar to grab grab brush but the difference is that, this brush will only move the part of mesh which are directly connected to the central vertices in the brush.
    A demonstartion of Topological Grab Brush as in ZBrush: https://youtu.be/hanuVEHQF_8


    I will require the help of blender artists and users to test the implemented features and also for the suggestion in the features.

    Hope you will like my work. Looking forward for the feedback !
    Last edited by miyagix; 18-Jun-17 at 13:27.



  2. #2
    Hi there,
    i m trying to build your branch with msvc 2015 win 64 and i m getting those errors, do mind to check them out?
    http://pasteall.org/pic/show.php?id=116490
    Thanks
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof



  3. #3
    Member
    Join Date
    Feb 2015
    Location
    Alaska
    Posts
    98
    I'm very interested in the Clipping Brush, that alone would drastically improve the speed of my workflow!



  4. #4



  5. #5
    Originally Posted by erickBlender View Post
    Hi there,
    i m trying to build your branch with msvc 2015 win 64 and i m getting those errors, do mind to check them out?
    http://pasteall.org/pic/show.php?id=116490
    Thanks
    Hey,
    I have seen your error but I am not able to figure out what is the error. I will be attaching a diff file in few hours so that you can test it out.
    Thank you



  6. #6
    Originally Posted by miyagix View Post
    Hey,
    I have seen your error but I am not able to figure out what is the error. I will be attaching a diff file in few hours so that you can test it out.
    Thank you
    Yesterday with the help of lazydodo and LetterRip the bug got solved. The problem is you didn't make .png of that topological grab where are all other brush .png files. I did a copy and it worked .
    Just quick feedback when i was testing the clip brush, it crashes in the dyntopo. I know that we still have long way to go but wanted just try to see what we got already.
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof



  7. #7
    Originally Posted by erickBlender View Post
    Yesterday with the help of lazydodo and LetterRip the bug got solved. The problem is you didn't make .png of that topological grab where are all other brush .png files. I did a copy and it worked .
    Just quick feedback when i was testing the clip brush, it crashes in the dyntopo. I know that we still have long way to go but wanted just try to see what we got already.
    Yes, Clip brush is crashing in dyntopo mode but I have left it for time being. I am currently working in topograb and maybe in two or three day, I would be able to complete it. Thank you for the feedback.
    Also, I remember that I had not commited that topograb.png due to some problem in my local branch! Sorry, I forget to mention :P. You can add any bruch icon in release/datafiles/brushicons and name it as topograb.png and it will work fine!



  8. #8

    Test Implementation of TopoGrab Brush.

    Test Version of Topograb brush has been made.

    Link to the branch: https://developer.blender.org/diffus...ulpting_brush/

    Demo: https://github.com/rajakedia1/mine/b...cuplt_topo.gif

    How to open it: Sculpt Mode > Brush > Topo.

    Possible error: Haven't Tried mirroring yet but will do it soon. Consumption of high memory for now due to cache_>first_time error but I will fix it soon.

    About the brush: Refer to Topological Grab Brush in my proposal.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •