[Hobby/Revshare] Looking for talented artists to work on Adventure Game

Hello everyone,
We are looking for some talented artists to join our team in developing a new classic style adventure game.

Open Positions

Our team is currently looking for two artists, one 3D model artist and one 2D concept artist.

2D Concept Artist
Help us translate the concepts into visuals to improve our 3D model workflow
3D Artist
Help with creating 3D environments, buildings, props, dressing etc.
3D Animator
Someone that can bring our models to life and make them feel less static.

What we are looking for

We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace.
We also need someone to help bring our ideas to life in 2d concepts first to better improve our workflow in creating the 3D scenes.
Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it.

The ideal candidate

  • Is used to work for milestones and timelines
  • Used to working in a collaborative approach within a team environment
  • Has time available to be present on a regular basis, appear on slack and provide updates
  • Can output work on a fast pace
  • That understands what it means to work in a project

The skills:

For 3D Modeler

  • Skilled in creative 3D environments, including props and scene dressing
  • Ideally that has worked with Unity before
  • Bonus points if you have talent for character creation
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

For 2D Concept Artist

  • Experience with concept art
  • Bonus point if you have created concepts for a game
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

For 3D Animator

  • Experience animating humanoids and animals
  • Experience animating inanimate objects
  • Experience animating environments (vegetation, ocean etc)
  • Bonus point if you have created concepts for a game
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

The Background

The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides.
You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island.
For a full description of the game check out The Game page. (user: seventides pass: indie)

The Mechanics

The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc.
It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it’s traditional in this genre of games.

The Art Style

Currently the adopted art style is a flat shaded, low poly style. You can see some examples below and the full gallery here (user: seventides pass: indie). Please not all of the screens are work in progress as we are working in iterations to move faster.

https://www.gamedev.net/uploads/monthly_2017_06/1.thumb.png.0353722641fa1eb4a34106ebfacd06c6.pnghttps://www.gamedev.net/uploads/monthly_2017_06/2.thumb.png.6d669d8de86882db884dae313dba2600.pnghttps://www.gamedev.net/uploads/monthly_2017_06/3.thumb.png.9ec6a9533b40ed92eb5b9af855e772f1.pnghttps://www.gamedev.net/uploads/monthly_2017_06/4.thumb.png.b2dea8d9c805bb005e707ab2eddb25be.pnghttps://www.gamedev.net/uploads/monthly_2017_06/5.thumb.png.3e0d8f4b3e86dfb2b77e8e850606ac36.png

The Music

We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch!

The Tools

The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools:

  • Unity 5 - Game engine
  • Dialog System - Dialog System for non linear interactive dialog databases
  • Adventure Creator - State machine for the traditional adventure game workflows
  • FMOD - Sound Engine
  • Blender - 3D Modelling
  • Sculptris - 3D Char sculpting
  • Slack - Communication
  • Trello - Task Management

Our Trello Board!

https://www.gamedev.net/uploads/monthly_2017_06/594d139557d55_ScreenShot2017-06-23at11_09_27pm.thumb.png.8b697ca620777a82bc2c40414275da4f.png

The Team

We are a team mostly composed by professionals in our areas but new in applying our skills in game development.

  • Game Designer/Project Lead - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project.
  • Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria.
  • Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London.
  • 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico.
  • 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London.

If you are interested

If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat.
If you are interested contact me through private message.
Looking forward to hear from you!

Hey! It’s funny I use Slack… How do I get in touch?

Hey mate,

Just PMed you!

Cheers

I’m interested! Sent a PM yesterday with more details.

Are you in need of an animator at all? I’d love to help but I can only really help animating :confused:

Hello everyone,
We are looking for some talented artists to join our team in developing a new classic style adventure game.

Open Positions

Our team is currently looking for two artists, one 3D model artist and one 2D concept artist.

2D Concept Artist
Help us translate the concepts into visuals to improve our 3D model workflow
3D Artist
Help with creating 3D environments, buildings, props, dressing etc.
3D Animator
Someone that can bring our models to life and make them feel less static.

What we are looking for

We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace.
We also need someone to help bring our ideas to life in 2d concepts first to better improve our workflow in creating the 3D scenes.
Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it.

The ideal candidate

  • Is used to work for milestones and timelines
  • Used to working in a collaborative approach within a team environment
  • Has time available to be present on a regular basis, appear on slack and provide updates
  • Can output work on a fast pace
  • That understands what it means to work in a project

The skills:

For 3D Modeler

  • Skilled in creative 3D environments, including props and scene dressing
  • Ideally that has worked with Unity before
  • Bonus points if you have talent for character creation
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

For 2D Concept Artist

  • Experience with concept art
  • Bonus point if you have created concepts for a game
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

For 3D Animator

  • Experience animating humanoids and animals
  • Experience animating inanimate objects
  • Experience animating environments (vegetation, ocean etc)
  • Bonus point if you have created concepts for a game
  • Bonus points if you have actually worked on a title until the end.
  • Experience with Unity (double bonus)

The Background

The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides.
You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island.
For a full description of the game check out The Game page. (user: seventides pass: indie)

The Mechanics

The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc.
It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it’s traditional in this genre of games.

The Art Style

Currently the adopted art style is a flat shaded, low poly style. You can see some examples below and the full gallery here (user: seventides pass: indie). Please not all of the screens are work in progress as we are working in iterations to move faster.

https://www.gamedev.net/uploads/monthly_2017_06/1.thumb.png.0353722641fa1eb4a34106ebfacd06c6.pnghttps://www.gamedev.net/uploads/monthly_2017_06/2.thumb.png.6d669d8de86882db884dae313dba2600.pnghttps://www.gamedev.net/uploads/monthly_2017_06/3.thumb.png.9ec6a9533b40ed92eb5b9af855e772f1.pnghttps://www.gamedev.net/uploads/monthly_2017_06/4.thumb.png.b2dea8d9c805bb005e707ab2eddb25be.pnghttps://www.gamedev.net/uploads/monthly_2017_06/5.thumb.png.3e0d8f4b3e86dfb2b77e8e850606ac36.png

The Music

We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch!

The Tools

The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools:

  • Unity 5 - Game engine
  • Dialog System - Dialog System for non linear interactive dialog databases
  • Adventure Creator - State machine for the traditional adventure game workflows
  • FMOD - Sound Engine
  • Blender - 3D Modelling
  • Sculptris - 3D Char sculpting
  • Slack - Communication
  • Trello - Task Management

Our Trello Board!

https://www.gamedev.net/uploads/monthly_2017_06/594d139557d55_ScreenShot2017-06-23at11_09_27pm.thumb.png.8b697ca620777a82bc2c40414275da4f.png

The Team

We are a team mostly composed by professionals in our areas but new in applying our skills in game development.

  • Game Designer/Project Lead - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project.
  • Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria.
  • Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London.
  • 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico.
  • 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London.

If you are interested

If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat.
If you are interested contact me through private message.
Looking forward to hear from you!

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