Hello,
I combined a few new and old assets of mine to get a ready to go FPS engine.
It includes:
- assets spawner (all objects are spawned)
- fps setup (shoot/reload/pickup ammo)
- light manager (5 lamps will be moved around to lit the closest light spots)
- save and load (save and load the whole generated world, ESC to open menu)
- keybindings (set your own key’s, K key to open keybindings menu)
- teleporters (they are on an hidden layer, put them in layer 1, when standing on it press e key to use it)
These scripts works, but aren’t the newest ones, so you can grab some newer scripts from my sig and combine them to make your own package/engine. (more details and up to date scripts in my signature)
a video of this package:
(what you see is what you get)
and the .blend:
fps with assets spawner saveload light manager and keybings.blend (4.74 MB)
.blend upbge
fps with assets spawner saveload light manager and keybings(upbge).blend (4.8 MB)
(for a strange reason when i opened it upbge the arms dissapeared. resulting in an mesh material error(can be ignored, or remove those materials), still very strange)
(hit my avatar and hit resources, you find up to date scripts there, most scripts in this bundle are not up to date, nonetheless everything works)
as always if you like it or can use it leave a reply, thanks!