Loading speed of blends and libs issues

Hello! I’m sorry if the title is not so clear, I am not good at writing in english.

I have two questions about blend files and libraries…

1: When I save a blend file, I mark the checkbox ‘Compressed’ in the save file dialog. Does it have a big impact when loading the files, slowing down the process in a critical way?

2: The async argument in LibLoad is supposed to load blend files dynamically without freezing the game while loading. However, it does not work for me, it always freezes the game. I suppose there are reasons for that: a - the ‘Compressed’ blend files makes the engine freeze when uncompressing; b - when loading a ‘Scene’ with LibLoad, if that scene is composed of linked libraries, the engine load the libraries with no async; c - both cases at the same time.

I hope it is clear. Thanks. :wink: