I am making a great warrior game with swords, shields and armors clanging into each other.
I am using hitboxes around the weapons in Material mode collision. The weapon meshes themselves are NO COLLISION.
The problem is when:
PLAYER.WEAPON.HITBOX collides with ENEMY.SHIELD.HITBOX
I can not get them both collisions to trigger.
If one is SENSOR and the other DYNAMIC, the sensor senses the collision, but the dynamic does not.
I tried making them both Dynamic, but it does not trigger at all. I was under the impression that Dynamic vs Dynamic
collision works ?
Having only one object detect the collision results in complications and I try to avoid it, because then it needs to
notify the other, so the two fighters must be linked somehow, and I do not like that. My initial design was more free,
like real, like if your sword hits a shield move back, etc. It looks very good this way. But does not work both wayws
Perhaps I should put collision into property mode ?
Or any other suggestion ?
Thank in advance!
Dimitris