Resistor for game, want feedback for a beginner

Starting with modeling for games -
I would like to know what can i do better in every aspect, but mostly in:

  • how can i reduce poly count (it’s already ~5k tris in Unity)
  • how can i make it look better (any baked texture I should add to the material in the game?)

The hard edges were the best result i’ve found so it will have a nice shape without supporting geometry.

I think that the amount of segments in the body cylinder is too high, I might remodel it from scratch with less. is there a way to add/remove segments in this stage?
The current smooth edges looks really good, but the hard edges on the sides, from some angels, are very not smooth.

I am learing how to model for working with Unity, if that matters.

Thanks!


Attachments

resistor.blend (502 KB)