Hi guys!
Currently I’m preparing a short educational animated film for children. I thought, why not to share my workflow, and maybe get some advice on improving it?
Anyways, the scenario is not ready yet, but the point is to explain children how a wastewater treatment plant works.
So, we have a main character, a girl named Cośka Czyścioszka. If I were to translate her name, I’d go with “Some clean girl” or so. Really, it’s not translateable (is that the word?). And we have her friend, well, kind of a pet friend, a bacteria of a kind that really works at wastewater treatment plants. Two candidates here, Wicio (a flagallate), and Nitro (a nitrobacter).
No surpise at the beginning, I started with some concepts. Few different ones, but I had somewhat clear vision on how I wanted my characters to look like. So below you’ll find charcoal sketches, and digital drawings (Affinity Design + Krita) made to have something to show to the client. I’m showing you only the versions I liked the most, but there weren’t really many more.
Next to do is to model the characters, and shade them. The plan is to prepare the important stuff (characters, unique environment assets, animation) in Blender, render it in Unity (and add less important environment assets in Unity as well), and do some post pro with either Blender or BM Fusion.
PS: Tha last picture is (most probably) one of the most up do date pictures, as I try to update the thumbnail of the thread, and that’s the only way I know…
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