The forgoten world of Opensim

Hi, thist post is for talking about a opensource technology that seems quite abandoned (last release from 2015), but that i think that have some relevance today with the new technologies on VR.
The project is called Opensimulator, and was a 3D world, that consist both on the software for the client viewer, and the software for the server too. So anyone with it can generate 3D enviroments that can be accesed online for people to meet in. Both free and both opensource.
The graphic thecnology seems very oudated (but i have to say that no far from facebook trials on the same concept, or Minecraft).
Why it could be relebant for a software like blender?

  • The weakeneses of the graphic side could be implemented by the new capabilities of the realtime EEVEE engine.
  • Having a 3D enviroment to share and show ideas is the natural development of a software thinked to create it.

Of course i dont think that the indeep discusion of webpage forum coud be substituted by a 3D enviroment, but think that could be a very efective metod for showing and teaching new ideas. On other side it could be a good way to atrac new people to the capabilities of blender.
http://opensimulator.org/wiki/Main_Page


Opensim played on VR whith an iphone. As you see graphics are very low level.

It’s hardly stopped being developed. https://github.com/opensim-org/opensim-core

Look to blender Verse.

Could you give a link to Blender verse BluePrintRandom ?

some care needs to be taken to get it working in 2.8 with HMD though.

also we need windows support*

we could use HMD support in the GE as well :expressionless: { branch exists but is not merged into this }