Please texture everything.

If you feel up to it, please texture everything in this blender file to make it look like what’s shown in the real-world version of it.

The metallic floor should be slightly shiny/reflective, but with lots of scratches/dents on it, and have a faded look.

https://thumb.ibb.co/dsP1TQ/Reference_1.jpg https://thumb.ibb.co/fQBgTQ/Reference_3.jpg https://thumb.ibb.co/h1rRv5/Reference_4.jpg https://thumb.ibb.co/ccYH2k/Reference_5.jpg https://thumb.ibb.co/gXco8Q/Reference_6.jpg https://thumb.ibb.co/gm5KF5/Reference_8.jpg https://thumb.ibb.co/jWcYa5/Reference_9.jpg https://thumb.ibb.co/mgqVNk/Reference_10.jpg https://thumb.ibb.co/drw4hk/Reference_12.jpg https://thumb.ibb.co/mMyvoQ/Reference_11.jpg

Attachments

RBMK1000.zip (22 Bytes)

file is empty

oh, advanced nuclear reactor… Chernobil reconstruction?

confirming the emptiness :smiley:

Oh crap, thanks for pointing that out.

Here it is again.

Attachments

RBMK1000.zip (4.55 MB)

What is it for? How many materials do you want?

https://thumb.ibb.co/hh74yQ/rbmk5.jpg https://thumb.ibb.co/i6DNk5/rbmk6.jpg https://thumb.ibb.co/dFLeXk/rbmk9.jpg https://thumb.ibb.co/h0stsk/rbmk13.jpg https://thumb.ibb.co/dHsF55/rbmk10.jpg

As many materials as possible, particularly the floor, which is a worn/scratched metal.

Ok, I’d like to try it.
I’ll focus on the floor being the most important from there elevation wise less texture/detail further up.

Well there’s lots of cleanup to do with verts. I’ll do more tomorrow. First mission:

Thank you so much!

Almost ready to texture it.

UVs will likely improve from seen here

Holy $#!^ that looks incredible! thank you!