(I normally post in the coding forum but this is about Substance Painter as well so I guess it’s better suited here)
In this article I documented how i tried to convert the Blender Filmic LUTs for use in Substance Painter. The goal was to view textures in Substance Painter in exactly the same way they would be presented in Blender, both in painting mode and in Iray.
The results are quite good IMHO but any suggestion to improve them is more than welcome.
As usual the code comes with detailed information and the resulting LUTs are available for direct download (no code required to use them in SP)
Cheers,
– Michel.