converting Blender Filmic LUTs for use in Substance Painter

(I normally post in the coding forum but this is about Substance Painter as well so I guess it’s better suited here)

In this article I documented how i tried to convert the Blender Filmic LUTs for use in Substance Painter. The goal was to view textures in Substance Painter in exactly the same way they would be presented in Blender, both in painting mode and in Iray.
The results are quite good IMHO but any suggestion to improve them is more than welcome.
As usual the code comes with detailed information and the resulting LUTs are available for direct download (no code required to use them in SP)

Cheers,

– Michel.

Nice result :wink:
I read some other articles in your blog, and i hope to see a similar NodeSet for eevee in the future.
The ability to plug all textures to a material in 1 click is just awssome !

I’ll try to find some time to look into eevee. Shouldn’t be that much of a problem because it uses the same node system, just different material outputs.