Hello everyone.
I downloaded a 3D model from sketchfab to test it out, I intentionally downloaded a low resolution, flat-shaded model.
While in the Internal render everything is fine, but as I switch to Game render, as soon as I press “P”, the mesh turns smooth (which is what I don’t want).
How do I disable such smoothing? I would like to see it flat shaded!
And, one more thing: In the logic editor I added an Always, then an And, then an Action, to play the animation the model came with.
I linked those together, but the animation won’t play.
In the model, the armature is the only modifier.
Not using the game engine the animation plays ok.
Thanks a lot, I solved half of the issue.
Now I’m left with the animations, which won’t play in BGE even tough I used the right actuator.
Does anyone know how to solve this?
Thanks in advance.
Here are the setting I’m using in the actuator:
Believe me, I tried adding an actuator to the armature because I thought it were this way.
But Blender didn’t allow me to add any logic to it (not only actuators)…
Thanks tough, I completely solved my issue.
If you look at his location, it says “Sometimes here and sometimes there”. This is because he lives in the fourth dimension and time does not matter to him.
If you look at his location, it says “Sometimes here and sometimes there”. This is because he lives in the fourth dimension and time does not matter to him.
What happened was I was trying to use the expression “Off the bat” and I accidentally said “of the bat”
but that doesn’t mean I don’t have control of the 4th dimension