UPDATE:
I tried sun lights as suggested, but the issue persists where the lights dim depending on cue stick pitch. Also noticed that one or more balls rolling causes them to dim in and out, depending on their orientation but I have not determined which balls specifically cause it (if not all or just the cue ball).
Any help is greatly appreciated…Below is the original post.
Hello,
Just having a few issues I’ve not been able to work out via Google or the forums. Hoping someone can help me troubleshoot a bit - it’s probably user error. This is only my first week or so in Blender…
First issue is to do with lighting. When the camera and cue stick are within certain ranges of positions, my spot lights dim on the floor… What the following screenshots can’t show is that the lighting changes fluidly with the cue stick pitch. The 2nd image is expected lighting.
Also note that if I rotate the camera slightly (it is an orbital cam, parented to an empty that actually does the rotation), the issue goes away again.
[SOLVED, I think - had to decrase “bias” setting on lights] Second, I notice that the lighting isn’t as nice when I run the game, as it is in the editor…note the soft shadows around the rails and overall more realistic appearance:
Even when the game first runs, with the camera in that position, that nice softness goes away. This is not as big of a deal, but would be nice to make the editor more closely match the game if possible…
Last is a collision issue, where the cue ball will occasionally fly off in a wrong direction (up to almost 90 degrees sometimes). It seems to be independent of how hard the cue ball is struck, or it’s orientation, etc.
You can find the GIT repo containing the project file here: https://[email protected]/experimentfailed/a-bit-of-billiards.git
Thank you very much for reading!ligh