Deformed mesh after export animation to Unity

Hi,
I have recently problem with exporting animated character to Unity. Everything looks pretty smooth in Blender but in Unity mesh has weird deformation and sticked bone/pivot? Any suggestions?


Unity will animate based on 1, 2 or 4 bone weights tied to a vertex. Go into your quality settings, and make sure that it is set to 4. Also, go into the import settings for that FBX, and make sure “Mesh Compression” is turned off.