Hi
I am about to start my first attempt at scripting after beginning to learn Blender a couple of weeks ago.
I have completed a drawing that is basically a cube made of pipes with nothing but blackness around it. Other objects in the drawing include a plain to provide light and some text that will also be lightly animated.There are 3 things I want to do:
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script the pipe cube movement to rotate 90degrees on the x,y or z axis, wait a second until the next 90degree rotation, then repeat.
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script the pipe cubee colour so that as it rotates, the colour transitions to a new colour. The aim is to give the appearance that each 90 degree rotation exposes a new face with a new colour. The colours are not fixed. I am aiming to do this with the coloured plain acting as the light source. I have given the pipe cube a brilliant white colour. If I change the colour of the plain, then the pipe cube should appear to change colour, I hope. My theory is that it will be easier to change the colour of the light source than to change the colour of the pipe cube.
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The pipe cube is open but I want to hide the rear 3 pipe edges. The front view will only show 9 edges. I need to create something like a jet black cube that fits inside the pipe cube.
The result will be a logo that spins and changes colour.
So my immediate problem is that I don’t know how to initially identify the pipe cube object in the code. I have found lots of posts on changing the name of objects, and I will want to do that. My question is how do I initially identify the objects (pipe cube, light plain and text) to then allow them to be manipulated by the script, including changing their names.
Dazz