This is a study I did of the human face/skin, most of the details were created from scratch using Blender and Substance Painter. I’ve sculpted the skin details using the default Blender’s brushes, no alphas projection. The skin texture was created in SP, the eyes and the teeth the texture of those were done inside Blender, using procedural textures. Render in Cycles using one Plane with Emission shader and Pro Lighting Skies.
If you want to take a close look on the file, you can download it at the link below.
TimoShch, thank you! Yep, the human face is not easy at all. If you need any material to help your development, I really like the book Drawing the Human Head by Burne Hogarth.
Hey Lucas, always a treat seeing your works. You hit all the points with this study
Great piece from concept to execution!
Super impressive hand sculpted skin detail, the shader and textures are also awesome!
Thanks very much for all the comments! In case you missed it on Blender Nation, I’ve made a post with some tips about how to improve the SSS in Cycles, based on this work.