I’ve decided to take a stab at using Blender’s sculpting tools. Any critiques or suggestions would be very welcome.
good go on
I’ve never rigged before and the learning curve is turning out to be much more than I thought. Hopefully, somebody here might be able to point me in the right direction. I’m getting some distortion at the end of my model’s sleeve when I move the arm. Can anybody suggest a method for debugging what is causing the problem?
I initially tried to rig the jacket directly to the bones using automatic weight painting, but I got errors (I suspect some overlapping geometry in the collar and lapels might be the problem). I couldn’t solve that issue, so now I’m using a MeshDeform modifier and a lattice to deform the jacket. Here’s a screen shot of the lattice sitting over the rig.
Here’s a close-up of the problem area. The lattice completely surrounds the jacket mesh.
When I raise the arm, however, the cuff of the jacket becomes deformed.
Can anybody recommend a workflow for identifying the underlying problem? I’m stumped. Thanks.
I have not sculpted before, but, to my knowledge, you need to retopologise a mesh before attempting to animate it? That might help.
Thanks for the tip.
I did retopologize it. The mesh is probably heavier than I needed it to be, but it’s pretty much all quads. The sleeve certainly is.
I was expecting a tri-corner hat, but this design works too.