I have been playing with animation nodes and thought it would be a good idea to share my work for criticism and comment. then I had a better idea - why don’t we ALL share some work here so we can all learn from others. So the idea is to post a blend file for all to learn from, or to amend so its better - that way we all progress quicker with this exciting method of animation.
Anyway lets see if this works or not :yes:
Here is a picture of the Blender window:
and here is the zipped blend file: sound-anim.blend.zip (1010 KB) (its very big when not zipped due to the baked sound…:spin:)
and here is the video:
You can simply insert your own sound to replace the baked one I put in there, the original sound file is not included in the blend file. The file uses “baked sound” and “frame number” to drive objects in loops and materials. The blend file was made from one cube, one sphere, two curves, one curve profile and the background mesh (just extruded from one plane) - Oh yes - and one empty.
So some comments on my method, can you make it better/more efficient? Some other contributions by you all would be gratefully appreciated.
Cheers, Clock.
PS. I am going to see if I can build my train rig from the Magnum Opus using animation nodes - just to see if it can be done! I really like the expression node as a tool for complex formulae, to replace drivers.