i have problem with enemy with box in the hands for shot to player

I have a copy of zombie enemy in a layer and he have animations like idle wlak run atack working fine.

I create more 2 animations with zombie walking with box in hands and other shot box to player

The box have same properies of zombie for cause damage to player.But animations working but when i execute wiht P in a layer

the zombie run with box out of grid running a lot and lose enemy.

can anybody help how create a good animations with other objects?

need create a snap script like a player with weapons?

with snap script the box continues deforming scale and position the box need set to no collision?

I parent empty(BoxSpawn) to hand_r bone --> Parent to Bone

please help me


in same layer of object get correctly

but in main scene take a look


may be i solved that is crazy just move (M) object to main scene



By the way, It seems like that you’re hanving problems with the framerate, especially because of the animations. I don’t even see your .blend, but I can suggest something: NEVER use Constraints (like Inverse Kinematics) in your skeletons, if you wanna use them on BGE. Try to bake your animations.