I’m trying to emulate Dino skin, and I’ve encountered some troubles with the normals maps. I don’t know If the baking was done wrong, nor if the lighting setup is too simple.
When looking at certain angles, the “skin” looks really flat, while looking at other angles, It gets a slightly better feel of “texture”
The output of your normal map, instead of going into the multiply should go into a ‘normal map’ node, color input. THen the output of that normal map should go into the normal inputs on all the shaders – not into the displacment.