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Customize/override the 'UNDO' behaviour of a bpy.types.Operator?
When the undo/redo happens, the scene is first reset to a previous state. According to a discussion with RickyBlender of this thread and my testings.
https://blenderartists.org/forum/sho...s-is-it-normal
So here is the next question:
Is it possible to customize or override the 'UNDO' behaviour of a bpy.types.Operator?
Edit: After a second thought.. that wouldn't be possible, and if possible the situation has to be specific... Simply deselecting the last object would fail the UNDO. Welp...
Last edited by TeaCrab; 11-Jul-17 at 17:46.
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