problem with transfer UV Map

Hello everyone,
I have a problem moving uv map from one object to another that has the same geometry. I’ll explain:
So, I’m in this situation



Now, I select all the objects in the scene and I do CTRL-L and then “Transfer UV Map”


The problem now is right here. As you can see, the texture is completely wrong in other objects, even though they have the same geometry (same number of vertices, faces and edges).
If I go to check one of the wrong texture objects in the UV Editor, I realize that UV is separate as in the image below


How can I fix it? Thanks

Are you using the correct object as the active object (last selected object)
It copies the UVs of the active object to all the other selected objects

No .blend file supplied in your post for checking !
Do the other objects have their own UVs ?
If so do they all have the same name or unique names ?

Here’s the .blend + texture file for you so you can take a look.
Thank you.

Attachments


Trees foliage.blend (935 KB)