How do I bake Subsurface Scattering into the albedo textures for a model?

I have had quite a bit of trouble getting rendering in Blender to work properly. I’m not the most versed in it. So I wanted to get subsurface scattering working in Sketchfab, which requires baking it to albedo. I tried doing this in Marmoset Toolbag, but it didn’t work for some reason. How do I do that in Blender?

You can’t really bake subsurface scattering, just like you can’t really bake reflections, because it’s both view and light-angle dependent. On the other hand, you can bake these things for a particular view. It’s not going to be correct, but maybe it does what you want. Bake a “combined” or “subsurface” pass in Cycles.