IK Rigging Issues with Parenting control bone

Hey I have been trying to find a solution to this and am feeling stuck.

Rig with IK arms and legs. currently the IK handle is super sensitive and whips out of control when manipulated.

Unless I unparent it from the rig. in which case it is left behind while not in use.

solutions?

thanks

With IK chains and constraints, the IK target bone cannot be parented to any bone that is affected by the IK constraint. (This is what is causing the “flip out”.) For a typical human rig, the foot IK targets should be parented to the root or main bone of the rig. The hand IK targets often are parented to the chest or spine bones. In more advanced rigs, parent switches are used so the animator can choose if the hands follow the chest or the root bones.

Humane Rigging by Nathan Vegdahl:

Good luck!