Custom UV island rotation

Hello!
I’m building a crane and am currently at UV mapping.
I’m going to texture this in Quixel suite using alot of wood textures.
The thing with Quixel is that you can’t decide the rotation of the wood texture, so to get the “grain” going the right direction, i need to unify all my wooden parts to have the same rotation in the UV map.
However, when I hit Unwrap after having placed my seams, the direction of like 80% of my parts are correct, but some are not. The ones i want to rotate (that are wrong) are the selected parts in the screenshot.

So my question is, how do I “pin” the rotation for these parts? To actually use the pin tool in the UV editor just nails them in place, and that’s not what I want.

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one solution would be to simply rotate the UVs and using CTRL+P to reposition the UVs. just uncheck Rotation.

Worked like a bloody charm, thanks a bunch finalbarrage!