Question: Trying to get bone to rotate FLUSH with parented mesh ...

Hi everyone.

Trying to rig my plane and ran into a problem.
I am trying to rotate the bone FLUSH with mesh its parented to.
(red arrow)
How can I do this?
Thank you.


The far end of the bone rotating seems to lose its grip on the mesh and pulls that part of the mesh slower than the pivot point.
Trying to get a 100% influence over the WHOLE mesh. (The big flap only)

So that the angle of the mesh its rotating is EXACTLY the same as the bone and doesn’t
angle away at the far end.

Ha, ha, ha silly me.
I just had another bone’s weight influence over the same mesh object.
Got rid of it and now it works as it should.
(slap!)