I made a quick walk cycle animation, and most of it is fine. However, the legs are too “jerky”. How can I fix this?
This is what I did:
Using automatic weights, connect armature.
Insert LocRot keyframes at frames 1, 10, 19, 28, 37, 46, 55, and 64.
(Added duplicate of frame 1 at frame 73 to make looping smoother)
Frame 1:
Rotate Thigh.L about X -15 degrees.
Rotate Leg.L about X 105 degrees.
Frame 10:
Move Root up 0.5 units.
Move Thigh.L down 0.25 units.
Rotate Thigh.L about X -45 degrees.
Rotate Leg.L about X 60 degrees.
Rotate Thigh.R about X 15 degrees.
Rotate Leg.R about X 15 degrees.
Rotate Foot.R about X -7.5 degrees.
Rotate Arm.L about X 15 degrees.
Rotate Arm.R about X -15 degrees.
Frame 19:
Move Thigh.L down 0.5 units.
Rotate Thigh.L about X -30 degrees.
Rotate Thigh.R about X 45 degrees.
Rotate Arm.L about X 30 degrees.
Rotate Arm.R about X -30 degrees.
Frame 28:
Move Root down 0.5 units.
Move Thigh.L down 0.25 units.
Rotate Thigh.L about X -37.5 degrees.
Rotate Leg.L about X 37.5 degrees.
Rotate Thigh.R about X 30 degrees.
Rotate Leg.R about X 60 degrees.
Rotate Arm.L about X 15 degrees.
Rotate Arm.R about X -15 degrees.
Frame 37 - Mirror Frame 1
Frame 46 - Mirror Frame 10
Frame 55 - Mirror Frame 19
Frame 64 - Mirror Frame 28
Download: https://www.dropbox.com/s/o5x4hl7inehzc5o/AnimTest.zip?dl=0&raw=1