BPplayer 1.07b and Steam ?

Hello
Is it possible to use the bp player 1.07b on steam, to publish blender games?
Announced is steam support with 1.09, but release of 1.09 take some time.
Have you any experience about that?
Thanks :slight_smile:

It shouldn’t be a problem with any version of BPplayer, what exactly means Steam support?

I’ve read it in the description but I do not know what that means.
But thanks for your reply :slight_smile:

It might be adding steam achievements, ladders ,cloud and anti-pirate lock, but it requires recompiling the exe with Steam libraries and requires lots of c++/c# custom code, written specifically for every game. I highly doubt that’s the case.
It might be connected to starting the game via steam client. Many games had issues with that in the past, including some of mine. But that is more of a steam problem not game devs.

Otherwise, as long as your game start file is an .exe(for PC) you shouldn’t have any problems publishing it on Steam.
It is almost the same for Mac/Linux.

So i have to use C++ and recompiling the bpplayer exe ?:spin:

it would be interesting to know, if somebody have published a game with the
BPplayer on steam
It looks as if no one has done so far

As I said…it doesn’t matter if it is BPplayer or not…as long as the game starts with an .exe file you should be ok with Steam.

Achievements, ladders…etc are not mandatory, so you don’t have to know how to handle them.

haidme has published several

Ok, thanks for the information :slight_smile: