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  1. #1

    Some of My Past Favorite Finished Projects

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    It has been a while since I posted anything in Finished Projects, and I thought I'd catch up and share with you some of my favorite Blender projects over the past couple of years.

    These projects were created and finalized in Blender using procedural textures and the internal renderer with render nodes.

    Many, if not most of these, are Blender Artist Weekend Challenge projects.

    I really enjoy the constraints of the challenge as well as the more general challenge of exploring Blender's creative potential in various ways.

    The truth is, I have yet to exhaust that potential, and, there is much I have yet to learn and explore. For me, it's an endless adventure and education!

    Thank you for viewing my works, and many thanks to this community and all the developers who have helped to make Blender what it is today.

    RobertT


    (Please click/tap images once or twice to view them at full resolution.)

    Cygnus Ascension



    Escaping Extinction



    Communication Theory



    Verso-Urba



    Exo-Excavators



    Winterenascence



    Facing the Dragon, Yourself



    Paleolithic Passage



    Scuff, the Staticky Dragon



    The Doubter, the Dreamer, and the Doer



    Punked and Steamed



    The Danger of an Unread Book



    Gingerassic World



    Weightlessly Waiting for Light



    Intervals (Between Silence and the Notes)



    Fearless through the Shadow Valley



    Her Debussian Ring Tone



    Humanizing the Machine



    Letting Machines Do All the Thinking



    Blues Guitarist



    Flame-Resitant Moth



    The Wonders of Learning



    The Good Troll



    Unfillable



    Brainstorm



    Beyond the World You Know



    Uncertainty Principle



    Faith Moves Mountains



    Transcendental Etude



    The Radiance of Stars Is Wthin You



    Beyond Yourself



    Time Past



    Let Freedom Ring



    Temper



    To Understand More about the Universe



    Transcendence




    You can explore more of my recent and past works at my website.

    Thanks again for checking out my stuff!
    Last edited by RobertT; 24-Jul-17 at 06:49.



  2. #2
    Member Photox's Avatar
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    Incredible stuff, Robert T. Punk and steamed, and scuff a couple of my favorites. Truly inspiring, and I really mean that. I saw the Good Troll, and sculpted a Bad Troll that same weekend. Keep on keepin' on!
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  3. #3
    Photox: Thank you so very much for your response. As long as I've been using Blender, I know I can go further, and I have been trying to do that in recent years, building on experiences while trying new things. Your artistic efforts and successes are also admirable and impressive.

    I have always been thankful for the encouragement and support this community has provided over the years, and, just to be able to post these images at this point here means a lot.

    I wish you and all my fellow Blender artists all the best and look forward to seeing more amazing works.

    RobertT



  4. #4
    Member reynante's Avatar
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    It has been a long while, Robert. Great to see you here again.



  5. #5
    reynante: Thank you very much, and, yes it has been quite a while

    Perhaps too long, given the lack of responses here, LOL.

    Well, I will not be updating this thread. I created it partly in response to all those who encouraged me to post in Finished Projects over the years.

    It does seem more Blender users are interested in photorealism/Cycle renders these days, thanks in great part to the amazing work of the Blender developers on the Cycles rendering system.

    My hardware limitations have always made Blender's internal renderer a far more attractive and expeditious option, and, over the years, I've had to come up with various solutions for ambitious projects.

    Thankfully, I'm able to apply more of that experience in my Weekend Challenge works these days. Things which would have taken me weeks or months, years ago, I can now do in days, but, as I look over my creations, I am always left with the understanding there is still so much left to learn and so much further to go in terms of creativity.

    I do look forward to learning Cycles at some point, but, Blender's internal renderer with its render nodes still offers so much.

    I hope, at the very least, the works I posted in this thread offer some examples of the native power of Blender's classic render capabilities.

    Thanks again to anyone who expressed enthusiasm in my creative works and technical achievements in Blender.

    I will continue working at it all

    RobertT



  6. #6
    Hi Robert! Your artwork is in a different league all together. So much good work here.
    It has always been a wonderful source of inspiration and your use of internal render engine is amazing.

    I would love to see the makingof of some of these. Specially the Her Debussian Ring Tone.
    How did you achieve the 2d artstyle there? What was your material and light setup?
    3D, 2D and caricatures. My portfolio at artstation.



  7. #7
    Hi Robert, I followed your link from the weekend challenge and found your art here, very good. If I had a choose I would say Punked and Steamed and The Good Troll are my two favorites. Very good detail there, wow.



  8. #8
    You've got some absolutely breathtaking art here. I always look forward to your entry in the weekend challenge because you approach things from such a different perspective and what you end up with is always top notch. I particularly like "The Radiance of Stars Is Within You", the use of colour and light along with your combination of the abstract and the real makes for a stunning image(s). I'm always inspired by your work and your deft manipulation of BI (and now Cycles) and look forward to your future creations.
    Imagination is the eye of the soul. - Joseph Joubert

    [Addon] Advanced UI Menus
    : Github page



  9. #9
    Mr.KEWL: Thank you very much for the kind words. Blender internal materials like that were usually shadeless with some transparency and/or Blinn with very little specular (in the material). I sometimes also used to split up internal sun lamps into diffuse only and specular, with very low power on the specular. Having now learned Cycles, I find the standard Diffuse BSDF works well with an Emission node blended in with a Light Path set to Camera. I'm soon going to be releasing a number of studies, shaders, and texturing tools I've been developing with while learning and experimenting with Cycles.

    robproctor83: Thanks for checking out my stuff! I am thankful for your comments, and I look forward to pushing ahead with my Blender skills even more now with Cycles.

    Imaginer: Thank you very much for your kindness, Imaginer. I'm so glad you liked Radiance! It's something I had hoped could be inspirational in some way, and hearing your words is indeed that wish coming true. Much as I've worked with Blender over the years, I am trying to challenge myself even more now, so I really appreciate the positivity and motivation. Take care.


    RobertT



  10. #10
    Member Ace Dragon's Avatar
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    Nice to see Finished Work threads from you again RobertT (relative to other works posted here, your work still has the same superior quality that made you one of the better known artists 10 years ago).

    Just wondering, do you do any works that are not just for the Weekend Challenge these days (even though it seems like you always find a way to present any subject in a spectacular way)?
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  11. #11
    Member Ryeath's Avatar
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    Great stuff Robert.

    I have long admired your works in the Weekend Challenge (even tried to do something along your style for this weeks entry, albeit not nearly to your level), and always impressed it is done with Blender Internal.



  12. #12
    I'm glad I checked back here =)

    Sorry for the late replies:

    Ace Dragon: Thank you very much, Ace! I'm glad you think well of my works. I do work on a number of non-Weekend Challenge projects. In fact, after working intensely with Cycles, and learning that render system, over the past few months, I'm readying some things to release to the community, mainly textural tools and sharing things such as some shader experiments.


    Ryeath: I really appreciate your kind words, Ryeath. It's been a real challenge these past few months after working with Cycles, but I feel like I've made some progress while learning a bunch of new things =) Always something new to learn! I always look forward to seeing how everyone approaches the Weekend Challenge, and your entries never disappoint. Thanks for posting here!

    RobertT



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