Needed: One set of untextured terrains for a low-poly mobile game. I will provide a proprietary application that converts any black-and-white heightmap into a tessellated mesh that blender can open. Some cleanup and detailing around the perimeter will be needed using sculpt, randomize tools primarily. “Production-ready” files will be stored in .blend format.
If interested, send a direct message and I’ll reply with more info. This is a personal project so unfortunately I can’t afford commercial rates, but is a good opportunity for someone getting started in blender modeling and interested in game dev.
Thanks!
Post - Sorry, not using Unity or Unreal; the app uses a proprietary OpenGL ES 2 engine.