i done animating with Proxy low poly mesh ! i do not know a thing about appending and linking files
so i decided to animate with Proxy first and then i will attach (automatic weights) my High poly mesh after done animating. but problem occurs when i tried to join it with the rig (rigify pitchipoy) after joining it with rig the high poly mesh goes about 10 units far from the mesh and it deform crazy when i try to watch animation.
clear your transforms on both mesh and armature. Center your origins for both. make sure you alt p your proxy mesh and delete the armature modifier prior to binding.
OOOOOHHHH WOW ! thanks u ! u saved me ! it worked ! u saved all work ! Thank you a lot !!!
is there any way i can follow you !! ??