Insane Bump for Gimp Help

Hi
I have downloaded texture from textures.com and used GIMP plugin insane bump to make various map files. Can some one tell me what are these files ( _a,_d,_h,_hn,_in,_mn,_ln,_s, and _sn) and how to use them in cycles nodes. Which one is for roughness , reflection, displacement.And why 4 types of normal files…

Attachments


d-diffuse,h-displacement(height),n-normal,s-specular.i think 4 types of normal is different detail levels(small,med,large)

Thanx Remade

I’m not 100% sure, but I think that:
a = albedo, d = displacement, h = bump, hn-ih-mh-lh = normal maps in tangent space, s = specular and sn looks like a normal map in object space.

This is off gimp plugin site. Has same description for “n” and “sn”, I think both are wrong. The plugin when opened shows “sn” as being super normal and the “n” as being just normal.

Using InsaneBump

Copy this new file to your gimp user directory. On my machine it was:
/home/derby/.gimp-2.6/plug-ins/
Start gimp, open up your graphics base file. Then select Filters
and then Map and then InsaneBump…
Make a try at the settings in the dialog box that pops up,
click Execute. The files will be written to the hard disk as follows:

the _n is the small normal map,
the _s is the specular map,
the _d is the diffusion map (just the color),
the _a is the ambient occlusion map,
the _h is the displacement (or height map),
the _hn is the high normal map,
the _ln is the large normal map,
the _mn is the medium normal map,
the _sn is the small normal map

So say your image is called Fence.png
the program will output the following files:

Fence_n.png
Fence_s.png
Fence_d.png
Fence_a.png
Fence_h.png
Fence_hn.png
Fence_ln.png
Fence_mn.png
Fence_sn.png

and overwrite existing files in the same directory
as the Fence.png file.

I found the older version that was written in python and not c. I changed it where it saved as words and not letters ,so it wouldn’t be confusing. The python version doesn’t show previews which is a bummer,lol