Random UV on instances

Greetings. I am really sorry for my english and for possible duplicate of another thread.
All answers i have found was outdated and do not work for me.

I need to make a huge wooden house with texture coordinates randomized on one axis between instanses.

Is it possible to do that? I will really appreciate your help.

I will supose you’re working with cycles… Use the ‘Object Info’::‘Random’, and add it to the axis component you want to shift.

For anything else, please be more descriptive on your settings, engine, scene, etc; preferably, attach or link a blend file that shows clearly the kind of situation you want to solve.

Thank you very much for you answer. Solved it by myself, so did not check the thread )