Greetings. I am really sorry for my english and for possible duplicate of another thread.
All answers i have found was outdated and do not work for me.
I need to make a huge wooden house with texture coordinates randomized on one axis between instanses.
Is it possible to do that? I will really appreciate your help.
I will supose you’re working with cycles… Use the ‘Object Info’::‘Random’, and add it to the axis component you want to shift.
For anything else, please be more descriptive on your settings, engine, scene, etc; preferably, attach or link a blend file that shows clearly the kind of situation you want to solve.