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  1. #361
    Member cgstrive's Avatar
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    Ilya you're doing great work sir.

    @Camry, it's good example why Bevel fails. Here are some tests:
    2_10112017_0daa.png
    D2803 is probably easiest, just Cycles "Bevel" node. Build downloadable from this thread



  2. #362
    yes your are right, not so easy with a boolean
    i close the face and tesselate the model but it work badly, can't find goods parameters

    you should model with quads, add a subdiv and then bend or deform with lattice
    Last edited by gritche; 11-Oct-17 at 16:29.



  3. #363
    Originally Posted by cgstrive View Post
    Ilya you're doing great work sir.

    @Camry, it's good example why Bevel fails. Here are some tests:
    2_10112017_0daa.png
    D2803 is probably easiest, just Cycles "Bevel" node. Build downloadable from this thread
    Is there anywhere Build for linux (ubuntu or mint)? I tried to compile, but patch D2803.diff did not apply.
    I tried this instruction https://wiki.blender.org/index.php/D.../Tools/Patches.

    Edit:The patch has applied. But still, an error occurs during compilation.
    Last edited by Rodinkov Ilya; 11-Oct-17 at 09:30.



  4. #364
    Originally Posted by Cirno View Post
    Didn't you removed boolean from modifier stack? With boolean from "Plane" it's not so simple
    It seemed to me that you'd want to bevel it first, then re-do that modifier stack with the plane. I think you have to remove the stack temporarily since Boolean Bevel would interfere with it if you didn't, due to the nature of how it works.



  5. #365
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    Originally Posted by obsurveyor View Post
    It seemed to me that you'd want to bevel it first, then re-do that modifier stack with the plane.
    Then it will be "Bevel before boolean" =) Addon is for beveling after boolean



  6. #366
    Originally Posted by Cirno View Post
    How would you add bevel to this?

    Attachment 501391
    Attachment 501393
    I wrote about this earlier. Add-on works very badly with sharp corners (where the curve self-intersects.) Plus in this mesh there are places where the faces are very close. This also leads to self-intersection of the curve. All these errors are caused by the algorithm used (Pipe + Boolean). At the moment I can not solve this problem.



  7. #367
    Originally Posted by Cirno View Post
    Then it will be "Bevel before boolean" =) Addon is for beveling after boolean
    You should be pursuing the output, not the process.



  8. #368
    Originally Posted by Cirno View Post
    Then it will be "Bevel before boolean" =) Addon is for beveling after boolean
    and if the boolean is after the bevel, the bevel is gone^^
    a clean topology is your only friend for this



  9. #369
    Member tungee's Avatar
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    CAn i have the camry logo as a eps, i will try it too!
    In the end, only blender will surrender
    i7 4770 - 2x GTX 780 ti- 32GB



  10. #370
    Originally Posted by Cirno View Post
    How would you add bevel to this?

    Attachment 501391
    Attachment 501393


    cirno give it here
    nice shape to hard test the addon...
    Last edited by gritche; 12-Oct-17 at 00:11.



  11. #371
    Originally Posted by Cirno View Post
    How would you add bevel to this?

    Attachment 501391
    Attachment 501393
    Originally Posted by gritche View Post
    cirno give it here
    nice shape to hard test the addon...
    Before Boolean slightly refine and everything works.
    7.jpg
    8.jpg



  12. #372
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    Originally Posted by Rodinkov Ilya View Post
    Before Boolean slightly refine and everything works.
    What have you done here? Just removed sharp corners?



  13. #373
    Originally Posted by Cirno View Post
    What have you done here? Just removed sharp corners?
    Yes. And the first symbol (letter ?) is separate.



  14. #374
    Member Fatesailor's Avatar
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    'Bevel after boolean' works only with rounded corners having objects. It is not a weakness, it is that its working logic is this. All the existing tools around which do such boolean-bevel operations (as are 'Mesh Fusion' and 'Hard Edge') have the same approach: they are working only with rounded corners having objects. After all it is a logically predictable thing: no object in real life has absolutely sharp corners...



  15. #375



  16. #376
    Grid fill srsr



  17. #377
    Originally Posted by wevon View Post
    Unlikely
    Similar to Hardmesh:
    It is cut by 2 projected curves.
    And connects using Bridge.



  18. #378
    Originally Posted by Rodinkov Ilya View Post
    Unlikely
    Similar to Hardmesh:
    It is cut by 2 projected curves.
    And connects using Bridge.
    The funny thing I found was the comment by the author of the video, "Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK."

    Seems like booleans are a problem everywhere!
    Charlie

    ArtRage for Art EnergyXT for Music Blender for 3D



  19. #379
    Member Fatesailor's Avatar
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    I do wonder all those 'Hard Mesh' like approaches how do achieve those outset lines which constitute the areas to be beveled... is it a method like the 'pipe' in the 'Bevel after Boolean' (our add-on here) or is it something else?



  20. #380
    Member tungee's Avatar
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    This in Combination with the bevel shader is a dream! In some cases the Bevel shader fails nevertheless....
    Last edited by tungee; 26-Oct-17 at 11:15.
    In the end, only blender will surrender
    i7 4770 - 2x GTX 780 ti- 32GB



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