why isnt the centre in the centre!

i carefully put the cursor on the centre line when i spun this cube.

but as you can see, no matter which ‘origin’ i choose, it wont rotate evenly.

as you can see position one is close to the temporary block i use to check it.
position 2 is not the same.
i need to rotate the 14 blocks so there not alop!
thanks all

PS any version should be able to do this. i use an older version cause i got tired of not knowing where thing were every time they change everything. and it will suit my simple requirements

Attachments



VIEW14.blend (517 KB)

elaborate a little here !

did u use the spin tool to do this or manually ?

the center should be where you set it !

happy bl

Put the cursor to 0,0,0. It spins around the cursor, not around the object origin.

yes guys i know it spins around the cursor which i why i was VERY careful where i located it. x0, y0 z-5. the object was at o o o
i used the spin tool.
thanks

sorry but then what is the problem
spin duplicate should give very precise location function of the center with cursor !

happy bl

First ( and this start to be an habitude here. ) apply, location ,rotation and scale. (control+A )… a, i suspect this is the reason …

Your “spinned object” information.


Ricky “sorry but then what is the problem
spin duplicate should give very precise location function of the center with cursor !”
if it did that i would NOT have been writing!

Lane - it did not change things for me.
please guys download the file and see it live!

thanks all

CTRL+Alt+Shift+C Origin to Center of Mass > Alt+G.

the cursor was not in the center when you did it. either that or you messed up somehow, for this is a very simple operation.

also you have duplicate mesh, do W+R and increase the threshold to get rid of them.

AHA! thanks very much for your help guys