Hi there.
I have a problem with Hair Dynamics, I’ve animated a ball, it’s jumping… like a bouncing ball, that’s it, and I’ve added hair to it, when I silumate the physics the hair is always behind the geometry and behaving really weird, here you can see two frames, the hair is not behaving as expected.
So right now I’m a bit lost, at first the animation of the deformation of the ball was done with scale, but I suspected that the problem could be the animated scale so I deleted the scale animation and left it to 1,1,1 and used a SimpleDeform modifier to animate that part, but the behaviour is the same, pretty weird.
The hair settings are the default ones I have not touchd a thing, except for hair dynamics steps (64 steps) and Cache Step (10 steps).
Can someone help me please?
Thanks in advance!
EDIT: Here is another example of the weird behaviour.