Created using HDRI, microdisplacement (thx poliigon for texture:), filmic blender addon, and PBR materials.
At first it was modeling excersize, then realistic plastic material test (sufrace imperfection testing) and final result was good, so im posting it
It tells story of an unhappy lego man, that underestimate the dangerous goods, like in this case - matches
Hello to everyone, have nice summer and without unnesecery fire
Awesome work man, it’s not like there,s alot to be said, the matches the bildoser, the Lego man the ground, it all looks really convincing and really nice, except the fire on the mathc, it looks odd, maybe because the mathc is already burned yet there is some fire remains on it, I assume the fire is just a texture right,
The only thing I really want know is, how did you milted the object?
Hey Alf, thanks. About that melting - after finishing a model of that buildoser, i used sculpting (with dyntopo). A snake hook is the brush to go + some of the inflate/deflate brush. Just adjust the size of the brush and drag it along the Z axis.
Yeah i admit, the fire could look better,… nah its just a sprite texture/ with transparent mask - i like to cheat
Flame simulations are not enough real for me, or i just dont know how to use it… dont know
Great work! I really like pebbles on the ground, melting looks very convincing and I don’t mind fire effect at all. Great idea and execution! 5* from me!
Hi Meshmonkey, as i mentioned before, with fire and smoke, i cheat a litle. So smoke is just plain mesh with transparency mask material. Is suits this purpouse. If this was for animation, it will not work
Thanks for comments, photorealism was goal. Its mostly achieved by good materials - i take one free texture pack from poliigon.com, now i considering payd membership
Thanks all for kind words ! Truly honor to be on main feature page ! The legoman goes happier with each new comment At the end he can forget about that fire and all. Regards - Matej Balážik (blazo)