Mapping HDRI dome on geometry for animation?

Hi all,

so, I have mainly been focussing on still imagery in the last years and have been moving into animation only about a year or two ago. Naturally, I have been using HDRI domes extensively, but have never been able to make them work (well) for moving objects and cameras. Due to the fact that the dome is usually a fixed environment, reflections in moving objects always seem a bit off.

Until, recently, I came across an interesting idea: There seems to be a way to map a HDRI dome onto geometry around a moving object - say, a car. Please watch this video to see what I mean: https://vimeo.com/97842804 (about 0:18 to 0:28).

Admittedly, this method is new to me. Can anybody enlighten me? Is that some kind of standard procedure that can be achieved easily? Is that possible in standard CGI software (Blender…) or are there special tools for generating this geometry?

Any help would be much appreciated.