Baked animations in fbx not working in the same way in unity as in blender

‘Animation problem’’ I have made keyframe animations on different parts of a 3d model which includes angle rotations and location keyframes as these animations does not require complete model to be rigged …it is working perfect in blender … using NLA editor I have baked the animations into one clip and import the fbx of model in unity But the problem is it is not working in the same way as in blender kindly help me in this regard