It is a reconstruction of the Model H16-Rex5 from 1966. Thanks to the principled BSDF and Filmic Colormanagement it was a real joy to render this model. If you like to see more renders of this, just let me know.
Hi,
all modelling is done from Reference images. I spend very lot of time in collecting reference images and sorting them, because there are several sub-types of this camera that slightly differ in detail.
I used approx. 40 reference images in sum.
Here is a screenshot of the scene. I changed the panels so that everything fits onto one screen. I’ve mainly used meshlight from planes, because i then can map some grids for nicer reflections into the light. I also used filmic. In the upper left, the compositing nodes are shown:
Hi,
the whole project from first reference images collecting to final texturing it took me about 40 hours. The modelling part was about 25 hours. Usually i can go a bit faster, but i decided to switch to Blenders new PBR shader, and therefore i needed to setup all shaders from scratch.