UVs in Unity not correct when importing FBX made from Blender

Hi all.
I have a problem with my textures in Unity.

I make my model in Blender and make UVs and textures are all looking great.
I also make animations.

When I then export it to FBX and open it in Unity, the UV is all weird “almost as if it had the wrong textures in it in some part”

See vid:

The animations is working as it should. It is only the textures.

If I export the model to OBJ and use that in Unity, all looks great but animation is not included.

If I import the FBX file into Blender again, it looks as it should.

Asked the same question in Unity forums but no answer yet so I am hoping someone here know the solution to this.

Thanks

That is not UV issue, its normals issue,
Show me your mesh import settings in Unity
http://dlocvm.cloudapp.net/index.php/apps/files_sharing/ajax/publicpreview.php?x=1859&y=668&a=true&file=Unity_2017-07-27_09-53-27.png&t=lKLdFK22XQlHj5R&scalingup=0

Here they are :slight_smile:


Hmm if it is the normals, maybe my bones are messing things up. I imported it without bones and it looks good “but the animation is gone so that wont work :)”.

Anyone have any idea? It seems to be the rig from Blender that breaks it.

Hello, anyone? :slight_smile:

Maybe you need to check Tangent Space under File>>Export>>FBX Geometrie Tab

Sadly no help there what I can see.

Stupid me!.. I had forgotten to apply the scale, location and rotation to my model!