codecat
(codecat)
July 26, 2017, 1:36pm
1
Hi all.
I have a problem with my textures in Unity.
I make my model in Blender and make UVs and textures are all looking great.
I also make animations.
When I then export it to FBX and open it in Unity, the UV is all weird “almost as if it had the wrong textures in it in some part”
See vid:
The animations is working as it should. It is only the textures.
If I export the model to OBJ and use that in Unity, all looks great but animation is not included.
If I import the FBX file into Blender again, it looks as it should.
Asked the same question in Unity forums but no answer yet so I am hoping someone here know the solution to this.
Thanks
Etana
(Etana)
July 26, 2017, 11:55pm
2
That is not UV issue, its normals issue,
Show me your mesh import settings in Unity
codecat
(codecat)
July 27, 2017, 1:23am
3
Here they are
Hmm if it is the normals, maybe my bones are messing things up. I imported it without bones and it looks good “but the animation is gone so that wont work :)”.
codecat
(codecat)
July 29, 2017, 9:52am
4
Anyone have any idea? It seems to be the rig from Blender that breaks it.
Maybe you need to check Tangent Space under File>>Export>>FBX Geometrie Tab
codecat
(codecat)
August 4, 2017, 8:10am
7
Sadly no help there what I can see.
codecat
(codecat)
August 4, 2017, 8:33am
8
Stupid me!.. I had forgotten to apply the scale, location and rotation to my model!