Using just 1 color for dynamic text, can make it hard to read if the backgound is the same color.
Has anyone come up with good strategies of nice text that is outlined with another color?
Using just 1 color for dynamic text, can make it hard to read if the backgound is the same color.
Has anyone come up with good strategies of nice text that is outlined with another color?
I have no idea but maybe somehow a filter could get the pixel colors behind the text somehow? Then set the color of the text opposite of the color gotten.
There is a way to pass textures to 2d filters so if you can generate an image with text on it a filter could be made to invert the rendered image where the text image shows
2dfilter or custom shader is probably not the most efficient way to handle this so just use dark black for object color… except the time when background is dark
Some ideas that come to mind: