Hi,
I have a mesh generated from a cloth simulation and I’d like to slightly adjust some parts of it as you would in real life, by “pulling” it around. I don’t need it to behave like cloth any more, of course (unless I can do that which would be awesome!), I’ll just modify by eye. I think I need something like the “comb” in particle effects, but for a mesh. i.e. it moves the faces but doesn’t distort them. Is that possible?
Thanks!