Just wondering something… Is there a relationship affecting the smoothing value to get a bridge (using multiple cuts) to follow the arc of a circle? Cut out a section of a ring and then bridged it this way, and noticed it seems to be rather close to being circular around .75 or so. But I’m wondering if there’s some relationship with angle of cutout or something else that would get it about as close as possible to being exact. This may have some (rather handy) uses, as Blender’s other ways of making arcs require view alignment (can be tedious to setup you want this around something other than a global axis), and loop-tools circularize (unfortunately) doesn’t work with partial segments to round out an edge path as it only makes full circles. (If anyone remembers Wings3D, I’m thinking along the lines of how it’s circularize works, which is something I miss when using Blender.)
Yeah a bit more of a technical modeling question, so it’s something that doesn’t seem readily obvious. (Unless you know things about the math going on “under the hood” so to speak.) :eyebrowlift2: