I don’t like to make thread duplicates, however in a very short time period I’ve vastly improved on my modeling skills and have started to render and decided it would do more justice to put my newer and better work together to separate it from my less impressive work from 2015 - June 2017. With that being said, onward to content.
First up is a nice render of an armor set’s helmet I’m working on to use in the game platformer site ROBLOX, the armor is heavily inspired by the armor from the anime, Jin Roh. While the render is more fueled by the synthwave genre, specifically the render was inspired by this video.
And here is the rest of the armor. Mesh wise its completed but is a tad bit higher poly then I was wanting (only by a few hunded polygons, but it’ll be fine) Still have to texture the model, but for now I’m just messing around with Cycles for rendering it.
And a shark-girl character who has no name, she was a lot of fun to make and was my first properly proportioned model for a shark anthro.
(Full size render: http://i.imgur.com/jO5vyDX.jpg)